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	<title>Comments on: BioShock: The Franchise</title>
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	<link>http://chrisremo.com/bloggin/2008/05/09/bioshock-the-franchise/</link>
	<description>Video Games and Music and Other Things</description>
	<pubDate>Thu, 28 Aug 2008 11:17:18 +0000</pubDate>
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		<title>By: Opinion: The Beautiful Mundanity Of GTA IV &#124; Games Bolg</title>
		<link>http://chrisremo.com/bloggin/2008/05/09/bioshock-the-franchise/#comment-301</link>
		<dc:creator>Opinion: The Beautiful Mundanity Of GTA IV &#124; Games Bolg</dc:creator>
		<pubDate>Thu, 22 May 2008 12:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://chrisremo.com/bloggin/2008/05/09/bioshock-the-franchise/#comment-301</guid>
		<description>[...] I have been known to bemoan the franchise-driven nature of the industry, I freely admit that such game-by-game tuning is one of [...]</description>
		<content:encoded><![CDATA[<p>[...] I have been known to bemoan the franchise-driven nature of the industry, I freely admit that such game-by-game tuning is one of [...]</p>
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		<title>By: Remowned &#187; Blog Archive &#187; Grand Theft All My Free Time</title>
		<link>http://chrisremo.com/bloggin/2008/05/09/bioshock-the-franchise/#comment-256</link>
		<dc:creator>Remowned &#187; Blog Archive &#187; Grand Theft All My Free Time</dc:creator>
		<pubDate>Tue, 13 May 2008 08:40:43 +0000</pubDate>
		<guid isPermaLink="false">http://chrisremo.com/bloggin/2008/05/09/bioshock-the-franchise/#comment-256</guid>
		<description>[...] Remowned What now?      &#171; BioShock: The Franchise [...]</description>
		<content:encoded><![CDATA[<p>[...] Remowned What now?      &laquo; BioShock: The Franchise [...]</p>
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		<title>By: Obscurity</title>
		<link>http://chrisremo.com/bloggin/2008/05/09/bioshock-the-franchise/#comment-252</link>
		<dc:creator>Obscurity</dc:creator>
		<pubDate>Tue, 13 May 2008 00:16:44 +0000</pubDate>
		<guid isPermaLink="false">http://chrisremo.com/bloggin/2008/05/09/bioshock-the-franchise/#comment-252</guid>
		<description>I think in the current state of the industry there is a certain panicked desperation with each and every title created by even a marginally large studio. The risk is ridiculously high and the chance of losing millions is so great that when a windfall comes it's like the last acorn before winter. You can hardly blame them, but it does need to change (and will with time, I think).


As a side note: Did no one follow you over from the shack to post comments?</description>
		<content:encoded><![CDATA[<p>I think in the current state of the industry there is a certain panicked desperation with each and every title created by even a marginally large studio. The risk is ridiculously high and the chance of losing millions is so great that when a windfall comes it&#8217;s like the last acorn before winter. You can hardly blame them, but it does need to change (and will with time, I think).</p>
<p>As a side note: Did no one follow you over from the shack to post comments?</p>
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