BioShock: The Franchise

I can’t help but feel a bit disappointed that BioShock–one of the most aggressively original games that has shipped recently–is so quickly becoming a full-on Franchise, with an 18-month (or so) sequel and a Hollywood sequel. It is inevitable, really–but that’s the most telling part.

Now, I have met a number of people working on BioShock 2, and honestly I think it would be difficult to find a group that is more talented and more suited to the material, so I don’t want to give the impression that I am ragging on that studio or its project, because I’m not. I can’t wait to see what they’re thinking up.

Similarly, director Gore Verbinski gave an interview that puts his enthusiasm for and knowledge of BioShock in an encouraging light. He and screenwriter John Logan have definitely skewed towards the more box office Hollywood blockbuster side of the cinematic experience, which wouldn’t be my first pick, but I can see the justification and necessity there.

Logan did write one of my favorite films of the last several years, Martin Scorsese’s The Aviator, so that’s a plus–and I can see some parallels between the eccentric billionaire industrialist Howard Hughes and consummate captain of industry Andrew Ryan, both larger-than-life figures consumed by larger-than-life principles. Ken Levine is said to be involved; it isn’t clear to what extent.

So it isn’t that I don’t have faith in these projects. It’s just that I find it unfortunate that the video game industry is still so relentlessly hit-driven, in a way that hit-driven Hollywood isn’t even close to being, to the point that once somebody does find a hit you can pretty much draft up a map of commodification, effective immediately, with your eyes closed.

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3 Responses to “BioShock: The Franchise”

  1. Obscurity Says:

    I think in the current state of the industry there is a certain panicked desperation with each and every title created by even a marginally large studio. The risk is ridiculously high and the chance of losing millions is so great that when a windfall comes it’s like the last acorn before winter. You can hardly blame them, but it does need to change (and will with time, I think).

    As a side note: Did no one follow you over from the shack to post comments?

  2. Remowned » Blog Archive » Grand Theft All My Free Time Says:

    [...] Remowned What now? « BioShock: The Franchise [...]

  3. Opinion: The Beautiful Mundanity Of GTA IV | Games Bolg Says:

    [...] I have been known to bemoan the franchise-driven nature of the industry, I freely admit that such game-by-game tuning is one of [...]

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