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	<title>Comments on: Video Game Voice Acting Advice II: The&#8230;</title>
	<atom:link href="http://chrisremo.com/bloggin/2008/06/19/video-game-voice-acting-advice-ii-the/feed/" rel="self" type="application/rss+xml" />
	<link>http://chrisremo.com/bloggin/2008/06/19/video-game-voice-acting-advice-ii-the/</link>
	<description>Video Games and Music and Other Things</description>
	<pubDate>Fri, 21 Nov 2008 09:15:00 +0000</pubDate>
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		<title>By: toblix</title>
		<link>http://chrisremo.com/bloggin/2008/06/19/video-game-voice-acting-advice-ii-the/#comment-476</link>
		<dc:creator>toblix</dc:creator>
		<pubDate>Thu, 10 Jul 2008 06:14:26 +0000</pubDate>
		<guid isPermaLink="false">http://chrisremo.com/bloggin/2008/06/19/video-game-voice-acting-advice-ii-the/#comment-476</guid>
		<description>That Mass Effect sequence must be the Mother of All Terrible Signal Breaking Up Sequences. These kinds of  sequences are usually done pretty poorly, but this one was just terrible.

Also, the thing that surprised me the most about Mass Effect's dialogue system was that, even though you chose all the lines in real time, indicating that a main concern was to have dialogue flow smoothly and convincingly, there were still all these long pauses between all the lines! Before playing it, I had the impression there would be all kinds of dynamic dialogue shit going on, but they could almost just as well have the dialogue picking appear between lines.</description>
		<content:encoded><![CDATA[<p>That Mass Effect sequence must be the Mother of All Terrible Signal Breaking Up Sequences. These kinds of  sequences are usually done pretty poorly, but this one was just terrible.</p>
<p>Also, the thing that surprised me the most about Mass Effect&#8217;s dialogue system was that, even though you chose all the lines in real time, indicating that a main concern was to have dialogue flow smoothly and convincingly, there were still all these long pauses between all the lines! Before playing it, I had the impression there would be all kinds of dynamic dialogue shit going on, but they could almost just as well have the dialogue picking appear between lines.</p>
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		<title>By: Reid Kimball</title>
		<link>http://chrisremo.com/bloggin/2008/06/19/video-game-voice-acting-advice-ii-the/#comment-431</link>
		<dc:creator>Reid Kimball</dc:creator>
		<pubDate>Thu, 03 Jul 2008 19:22:01 +0000</pubDate>
		<guid isPermaLink="false">http://chrisremo.com/bloggin/2008/06/19/video-game-voice-acting-advice-ii-the/#comment-431</guid>
		<description>I also noticed this in Mass Effect. "Oh no... we are brea- signal is... losing-" It sounded artificial to me as if the people were recorded speaking the skips and breaks themselves.</description>
		<content:encoded><![CDATA[<p>I also noticed this in Mass Effect. &#8220;Oh no&#8230; we are brea- signal is&#8230; losing-&#8221; It sounded artificial to me as if the people were recorded speaking the skips and breaks themselves.</p>
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		<title>By: ThomW</title>
		<link>http://chrisremo.com/bloggin/2008/06/19/video-game-voice-acting-advice-ii-the/#comment-411</link>
		<dc:creator>ThomW</dc:creator>
		<pubDate>Sun, 29 Jun 2008 01:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://chrisremo.com/bloggin/2008/06/19/video-game-voice-acting-advice-ii-the/#comment-411</guid>
		<description>I have a six year old, so I watch way too much Nickelodeon, and they keep playing an ad for an upcoming b-string 3d animated movie called Space Chimps and it's driving me nuts because it's a PERFECT example of what you're talking about.  

In it, they show this scene where all the chimps are running on treadmills, and one of them is doing the old cadence "I am Titan and I am strong" ... and then there's this way-too-long pause before the other chimp chimes in with "...no one wants to sing along."  

It's just terrible and I blame you for it irritating the shit out of me.  Thanks Chris.  ;)</description>
		<content:encoded><![CDATA[<p>I have a six year old, so I watch way too much Nickelodeon, and they keep playing an ad for an upcoming b-string 3d animated movie called Space Chimps and it&#8217;s driving me nuts because it&#8217;s a PERFECT example of what you&#8217;re talking about.  </p>
<p>In it, they show this scene where all the chimps are running on treadmills, and one of them is doing the old cadence &#8220;I am Titan and I am strong&#8221; &#8230; and then there&#8217;s this way-too-long pause before the other chimp chimes in with &#8220;&#8230;no one wants to sing along.&#8221;  </p>
<p>It&#8217;s just terrible and I blame you for it irritating the shit out of me.  Thanks Chris.  ;)</p>
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		<title>By: Dave-A</title>
		<link>http://chrisremo.com/bloggin/2008/06/19/video-game-voice-acting-advice-ii-the/#comment-395</link>
		<dc:creator>Dave-A</dc:creator>
		<pubDate>Wed, 25 Jun 2008 23:13:10 +0000</pubDate>
		<guid isPermaLink="false">http://chrisremo.com/bloggin/2008/06/19/video-game-voice-acting-advice-ii-the/#comment-395</guid>
		<description>Got any good examples of this?</description>
		<content:encoded><![CDATA[<p>Got any good examples of this?</p>
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