Spore and Civilization’s Soren Johnson speaks (at length)

Last month, I wrote up my initial reactions to Spore, based on some hands-on at Will Wright’s Emeryville studio and following a long interview with Soren Johnson, Spore designer and former Firaxis designer on Civilization III and IVThat full interview has finally been posted.  It was conducted with my coworker Brandon Sheffield in hot tag-team style.

The interview starts out very much about Spore (obviously), but towards the end it actually starts to angle more towards a discussion about strategy games in general—why they’ve become successful, why they’ve faced challenges, and what their future may hold.  Johnson obviously has a lot of perspective on the matter, and it’s particularly interesting since he was the designer on Spore charged with ensuring the game will be of interest to hardcore gamers, not just the more casual crowd that has typified Wright’s audience with The Sims.

He also speaks a lot about the Civilization series, and the pressures to satisfy an increasingly hardcore and competent audience by the fourth game in the series, at the potential expense of the broader audience that made the series big in the first place.

And did you know the original Civ was conceived as an RTS?  Sid Meier changed his mind.  I didn’t know that!  Maybe you did.

Tags: , , , , , , ,

One Response to “Spore and Civilization’s Soren Johnson speaks (at length)”

  1. ClassicFork Says:

    I’m disappointed Chris, Iwas expecting to come here and see a headline syaing, “Pikmin MOTHERFUCKING 3!!!”.

Leave a Reply