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	<title>Comments on: An ill-advised raving rant on PC piracy</title>
	<atom:link href="http://chrisremo.com/bloggin/2008/08/02/an-ill-advised-raving-rant-on-pc-piracy/feed/" rel="self" type="application/rss+xml" />
	<link>http://chrisremo.com/bloggin/?p=69</link>
	<description>Video Games and Music and Other Things</description>
	<pubDate>Sun, 14 Mar 2010 08:16:32 +0000</pubDate>
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		<title>By: Digital Utopia</title>
		<link>http://chrisremo.com/bloggin/?p=69#comment-7182</link>
		<dc:creator>Digital Utopia</dc:creator>
		<pubDate>Mon, 23 Feb 2009 05:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://chrisremo.com/bloggin/?p=69#comment-7182</guid>
		<description>"You can point to Blizzard and Valve all you want. Not every developer is, or can be, a Blizzard or a Valve. In the real world, that’s just how it is. Other companies can’t really afford to sit around and generate twelve years of goodwill while they hope that their games turn out to be some of the best-selling titles of all time."

This statement, along with the "Beethoven or The Who" paragraph below it almost makes me laugh out of the absurdity of the concept. As PC gamers, we don't require a company to have an epic track record, or even exclusively create the best game ever made for PC to want to buy their games. All we ask is whatever you crank out of your studio, whether it's your parent's basement or a company that makes more money than the GDP of small countries - is that your game doesn't suck. 

The very reason why Valve, Blizzard, Rockstar and in the past id Software, get so much PC gamer love - is because they make great games. It's not an exclusive club though. If Parent's Basement Ltd. releases a game, we may pirate that game at first; but if it's a great game we'll go out and buy a copy. In return, if they continue making great games, this fictitious company very well might be the next Valve Software. After all, Valve wouldn't be where it is without Half-Life, which in turn was built off a modified Quake engine, which in turn was built by id. 

No, it's not an exclusive club; however, game companies - no matter how large they are (*cough* EA *cough*) should be held to a standard that does not require them to make "Beethoven or The Who" quality games, but does require them to at least come up with something better than K-Fed. 

That's the issue here. Piracy is the one and only consumer tool to tell which game is worth the $50 they have to spend. Say all you want about demos, and they do help to an extent, but a demo is just an interactive commercial. Some game companies use the demo to give you an accurate feel for the game, while some just show all the "good stuff", leaving you to experience the bad after they separate you from your money. 

No, the number of pirated games will never accurately depict lost sales, because not a single person who pirates a game has any intention at that point to purchase said game. Instead, the game industry should look at those numbers as potential customers who have judged their game and look at their sales figures to determine how many people thought it was worth paying for. Were your sales worse than expected? Then try making a better game. 

One last thing I'd like to comment on is this idea that the selection of PC games is less than consoles because console developers don't want to lose sales to piracy. That's a great concept, even if it's logically flawed. Why? Well let's start off by comparing the number of Xbox 360s or PS3s that were sold to the number of PCs out there that can run games to the quality that those consoles can. 

Now, keeping those numbers into consideration, realize that a game created for a console will run exactly the same way and the same speed for everybody that has that console. When you get into PC gaming, not only does a developer have to handle the various hardware/Operating system issues that can come up (i.e Vista, quirky Nvidia drivers), but also create scalable detail levels to handle the wide range of system specs. 

If you're a console developer, and you don't have money flowing out of every orifice, it is simply cost prohibitive to "port" your game to PC, let alone modify it so it would feel at home on the PC. Sure, piracy may be an additional deterrent, but nowhere near as much as the effort and cost required for a console developer to translate their product to the PC.</description>
		<content:encoded><![CDATA[<p>&#8220;You can point to Blizzard and Valve all you want. Not every developer is, or can be, a Blizzard or a Valve. In the real world, that’s just how it is. Other companies can’t really afford to sit around and generate twelve years of goodwill while they hope that their games turn out to be some of the best-selling titles of all time.&#8221;</p>
<p>This statement, along with the &#8220;Beethoven or The Who&#8221; paragraph below it almost makes me laugh out of the absurdity of the concept. As PC gamers, we don&#8217;t require a company to have an epic track record, or even exclusively create the best game ever made for PC to want to buy their games. All we ask is whatever you crank out of your studio, whether it&#8217;s your parent&#8217;s basement or a company that makes more money than the GDP of small countries - is that your game doesn&#8217;t suck. </p>
<p>The very reason why Valve, Blizzard, Rockstar and in the past id Software, get so much PC gamer love - is because they make great games. It&#8217;s not an exclusive club though. If Parent&#8217;s Basement Ltd. releases a game, we may pirate that game at first; but if it&#8217;s a great game we&#8217;ll go out and buy a copy. In return, if they continue making great games, this fictitious company very well might be the next Valve Software. After all, Valve wouldn&#8217;t be where it is without Half-Life, which in turn was built off a modified Quake engine, which in turn was built by id. </p>
<p>No, it&#8217;s not an exclusive club; however, game companies - no matter how large they are (*cough* EA *cough*) should be held to a standard that does not require them to make &#8220;Beethoven or The Who&#8221; quality games, but does require them to at least come up with something better than K-Fed. </p>
<p>That&#8217;s the issue here. Piracy is the one and only consumer tool to tell which game is worth the $50 they have to spend. Say all you want about demos, and they do help to an extent, but a demo is just an interactive commercial. Some game companies use the demo to give you an accurate feel for the game, while some just show all the &#8220;good stuff&#8221;, leaving you to experience the bad after they separate you from your money. </p>
<p>No, the number of pirated games will never accurately depict lost sales, because not a single person who pirates a game has any intention at that point to purchase said game. Instead, the game industry should look at those numbers as potential customers who have judged their game and look at their sales figures to determine how many people thought it was worth paying for. Were your sales worse than expected? Then try making a better game. </p>
<p>One last thing I&#8217;d like to comment on is this idea that the selection of PC games is less than consoles because console developers don&#8217;t want to lose sales to piracy. That&#8217;s a great concept, even if it&#8217;s logically flawed. Why? Well let&#8217;s start off by comparing the number of Xbox 360s or PS3s that were sold to the number of PCs out there that can run games to the quality that those consoles can. </p>
<p>Now, keeping those numbers into consideration, realize that a game created for a console will run exactly the same way and the same speed for everybody that has that console. When you get into PC gaming, not only does a developer have to handle the various hardware/Operating system issues that can come up (i.e Vista, quirky Nvidia drivers), but also create scalable detail levels to handle the wide range of system specs. </p>
<p>If you&#8217;re a console developer, and you don&#8217;t have money flowing out of every orifice, it is simply cost prohibitive to &#8220;port&#8221; your game to PC, let alone modify it so it would feel at home on the PC. Sure, piracy may be an additional deterrent, but nowhere near as much as the effort and cost required for a console developer to translate their product to the PC.</p>
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		<title>By: Corebel</title>
		<link>http://chrisremo.com/bloggin/?p=69#comment-6966</link>
		<dc:creator>Corebel</dc:creator>
		<pubDate>Tue, 17 Feb 2009 21:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://chrisremo.com/bloggin/?p=69#comment-6966</guid>
		<description>You have to learn about mathematical game theory.  Most people are selfish, they will only do what maximizes the benefit to themselves.  If you want those people to buy your game, the only way that will happen is if the laws against piracy are actually enforced.  As long as a selfish person can do the calculation that the benefit of pirating minus the risk of getting caught is a net positive, that is what they will do.  Copy protection doesn't work, it is always broken.  If the laws were widely enforced, people would do the risk analysis and would not pirate.  Hint: the laws will never be enforced, so you might as well suck it up, piracy will never go away.  

If you can't get enough buyers with your current business model, do like all other media industries will have to do, move to an ad-supported model.  Hardly anyone will buy a PC game that they can pirate, but if you provide games for free with ads, only a very small portion of people will be annoyed enough by the ads to block them.</description>
		<content:encoded><![CDATA[<p>You have to learn about mathematical game theory.  Most people are selfish, they will only do what maximizes the benefit to themselves.  If you want those people to buy your game, the only way that will happen is if the laws against piracy are actually enforced.  As long as a selfish person can do the calculation that the benefit of pirating minus the risk of getting caught is a net positive, that is what they will do.  Copy protection doesn&#8217;t work, it is always broken.  If the laws were widely enforced, people would do the risk analysis and would not pirate.  Hint: the laws will never be enforced, so you might as well suck it up, piracy will never go away.  </p>
<p>If you can&#8217;t get enough buyers with your current business model, do like all other media industries will have to do, move to an ad-supported model.  Hardly anyone will buy a PC game that they can pirate, but if you provide games for free with ads, only a very small portion of people will be annoyed enough by the ads to block them.</p>
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		<title>By: mike3</title>
		<link>http://chrisremo.com/bloggin/?p=69#comment-6899</link>
		<dc:creator>mike3</dc:creator>
		<pubDate>Sun, 15 Feb 2009 06:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://chrisremo.com/bloggin/?p=69#comment-6899</guid>
		<description>I.e. one can still _follow_ a law that one has decided is "wrong".</description>
		<content:encoded><![CDATA[<p>I.e. one can still _follow_ a law that one has decided is &#8220;wrong&#8221;.</p>
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	</item>
	<item>
		<title>By: mike3</title>
		<link>http://chrisremo.com/bloggin/?p=69#comment-6898</link>
		<dc:creator>mike3</dc:creator>
		<pubDate>Sun, 15 Feb 2009 06:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://chrisremo.com/bloggin/?p=69#comment-6898</guid>
		<description>"Wat you dont have is the right to decide wat laws are right and wat laws are wrong"

Nobody can arrest me for my OPINIONS as to what laws are right/wrong, so yes I do have that "right"

"and choose to follow that law and refuse to folow another."

No, I wouldn't have THAT "right", which is totally DIFFERENT. I purchase full games, not pirate them off the Internet.</description>
		<content:encoded><![CDATA[<p>&#8220;Wat you dont have is the right to decide wat laws are right and wat laws are wrong&#8221;</p>
<p>Nobody can arrest me for my OPINIONS as to what laws are right/wrong, so yes I do have that &#8220;right&#8221;</p>
<p>&#8220;and choose to follow that law and refuse to folow another.&#8221;</p>
<p>No, I wouldn&#8217;t have THAT &#8220;right&#8221;, which is totally DIFFERENT. I purchase full games, not pirate them off the Internet.</p>
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		<title>By: Christo</title>
		<link>http://chrisremo.com/bloggin/?p=69#comment-5698</link>
		<dc:creator>Christo</dc:creator>
		<pubDate>Fri, 09 Jan 2009 09:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://chrisremo.com/bloggin/?p=69#comment-5698</guid>
		<description>another point maybe slightly off topic- 
movies go to theatre. ......................................................
movies go to pay per view................................................
movies go to cable/dvd...........................................................
.........................................................................................................................................................................................................................................movies get shown for free eventually 5 years after they come out on network tv. 

SCAM to make money at several points. if movies just came straight to internet, we wouldnt be lining numerous entities bank accounts with increasingly higher costs to us.
 
personally i would pay to download a brand new movie to my pc and watch it at home on my 30-something inch monitor. big screen theater is nice, but sitting at home watching, able to pause and go to the bathroom when i want, and eat a STEAK while doing so (or if nostalgic for losing my money, eating 20cent popcorn) is actually preferable to leaving the house.

....waiting for the day i can see a brand new movie at home.................................... pirating screeners every day till then! im er...saving the environment. less gas used, after all...

ok so to bring this all back to the topic of games..... uh well it takes gas to transport myself to the game store too. but these cable lines we all have can really help us here... Why leave the house for something we call INTELLECTUAL property? i leave the house for what i wear and eat. lets get the industry to change already.

i was being glib a moment ago, but now that i think about it, what if movies did go straight to download? how much gas would be saved? i bet it would be quite significant. even data on disc is becoming antiquated. 

i challenge anyone to calculate the carbon footprint left my merely going to buy these sort of things. i alone have hundreds of discs of "gone out and bought" 1's and 0's.

we need to modernize. pirates are the only ppl who embrace this change of thinking. well ok radiohead too :)</description>
		<content:encoded><![CDATA[<p>another point maybe slightly off topic-<br />
movies go to theatre. &#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;<br />
movies go to pay per view&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;<br />
movies go to cable/dvd&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;..<br />
&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;..movies get shown for free eventually 5 years after they come out on network tv. </p>
<p>SCAM to make money at several points. if movies just came straight to internet, we wouldnt be lining numerous entities bank accounts with increasingly higher costs to us.</p>
<p>personally i would pay to download a brand new movie to my pc and watch it at home on my 30-something inch monitor. big screen theater is nice, but sitting at home watching, able to pause and go to the bathroom when i want, and eat a STEAK while doing so (or if nostalgic for losing my money, eating 20cent popcorn) is actually preferable to leaving the house.</p>
<p>&#8230;.waiting for the day i can see a brand new movie at home&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230; pirating screeners every day till then! im er&#8230;saving the environment. less gas used, after all&#8230;</p>
<p>ok so to bring this all back to the topic of games&#8230;.. uh well it takes gas to transport myself to the game store too. but these cable lines we all have can really help us here&#8230; Why leave the house for something we call INTELLECTUAL property? i leave the house for what i wear and eat. lets get the industry to change already.</p>
<p>i was being glib a moment ago, but now that i think about it, what if movies did go straight to download? how much gas would be saved? i bet it would be quite significant. even data on disc is becoming antiquated. </p>
<p>i challenge anyone to calculate the carbon footprint left my merely going to buy these sort of things. i alone have hundreds of discs of &#8220;gone out and bought&#8221; 1&#8217;s and 0&#8217;s.</p>
<p>we need to modernize. pirates are the only ppl who embrace this change of thinking. well ok radiohead too :)</p>
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		<title>By: Christo</title>
		<link>http://chrisremo.com/bloggin/?p=69#comment-5696</link>
		<dc:creator>Christo</dc:creator>
		<pubDate>Fri, 09 Jan 2009 09:13:30 +0000</pubDate>
		<guid isPermaLink="false">http://chrisremo.com/bloggin/?p=69#comment-5696</guid>
		<description>come on let the less able members of society enjoy the perks everyone else does.</description>
		<content:encoded><![CDATA[<p>come on let the less able members of society enjoy the perks everyone else does.</p>
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	<item>
		<title>By: Christo</title>
		<link>http://chrisremo.com/bloggin/?p=69#comment-5695</link>
		<dc:creator>Christo</dc:creator>
		<pubDate>Fri, 09 Jan 2009 09:11:44 +0000</pubDate>
		<guid isPermaLink="false">http://chrisremo.com/bloggin/?p=69#comment-5695</guid>
		<description>an addendum: all i feel i got in life is my wife, my doggie and my pc. i cant afford any more, not even kids. thankfully competent use of my pc has allowed me to enjoy things beyond my means. im not robbing a bank here, i am just looking at the money in the bank. they can keep it. The real pirates are the ones who PROFIT from others work, and even though friends have offered to pay me for burned stuff cus i have the know how- i just give it to them in the spirit of sharing something free. That would be wrong to profit from it. but to merely enjoy it? i dunno.</description>
		<content:encoded><![CDATA[<p>an addendum: all i feel i got in life is my wife, my doggie and my pc. i cant afford any more, not even kids. thankfully competent use of my pc has allowed me to enjoy things beyond my means. im not robbing a bank here, i am just looking at the money in the bank. they can keep it. The real pirates are the ones who PROFIT from others work, and even though friends have offered to pay me for burned stuff cus i have the know how- i just give it to them in the spirit of sharing something free. That would be wrong to profit from it. but to merely enjoy it? i dunno.</p>
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		<title>By: Christo</title>
		<link>http://chrisremo.com/bloggin/?p=69#comment-5694</link>
		<dc:creator>Christo</dc:creator>
		<pubDate>Fri, 09 Jan 2009 09:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://chrisremo.com/bloggin/?p=69#comment-5694</guid>
		<description>hmmm. to me it comes down to this. im ok with using friends stuff. what about ppl with few friends? or no friends that have particular games? do these ppl deserve the short end? or lets say theres a 50 dollar game but a person is poor. cannot afford it. does this person not deserve to be entertained? especially when no one will be harmed in any REAL way? (rather than virtually or idealogically). this comes down to a major philosophical question to me: do the haves deserve better entertainment than the have-nots? in my mind everyone deserves to be entertained, especially since entertainment doesnt actually HURT anyone. does the rich person deserve to hear good music, see good movies, play good games any more than a poor person?

 i remember when a 50dollar game lasted 50-100 hours. next gen your lucky to get 10 hours on a single player. i for one just dont have the money for that kind of pursuit. does that mean i give up my lifelong love of video games? ha. i really believe in karma here. and if i was doing something ethically wrong, i will receive my comeuppance. funny that i havent yet.... know why? where theres smoke there is fire, and possibly someone burning. guess what? no one has seen any smoke.... if smoke rises in a distant wood, but no one sees/smells it, is anything burning down out of control? 

nope. doing dandy.

makers will continue to make. the demand with a dollar sign is still more than enough to motivate and employ these ppl. ha we pirates are even making jobs for ppl. without us, many programmers would not have a job!</description>
		<content:encoded><![CDATA[<p>hmmm. to me it comes down to this. im ok with using friends stuff. what about ppl with few friends? or no friends that have particular games? do these ppl deserve the short end? or lets say theres a 50 dollar game but a person is poor. cannot afford it. does this person not deserve to be entertained? especially when no one will be harmed in any REAL way? (rather than virtually or idealogically). this comes down to a major philosophical question to me: do the haves deserve better entertainment than the have-nots? in my mind everyone deserves to be entertained, especially since entertainment doesnt actually HURT anyone. does the rich person deserve to hear good music, see good movies, play good games any more than a poor person?</p>
<p> i remember when a 50dollar game lasted 50-100 hours. next gen your lucky to get 10 hours on a single player. i for one just dont have the money for that kind of pursuit. does that mean i give up my lifelong love of video games? ha. i really believe in karma here. and if i was doing something ethically wrong, i will receive my comeuppance. funny that i havent yet&#8230;. know why? where theres smoke there is fire, and possibly someone burning. guess what? no one has seen any smoke&#8230;. if smoke rises in a distant wood, but no one sees/smells it, is anything burning down out of control? </p>
<p>nope. doing dandy.</p>
<p>makers will continue to make. the demand with a dollar sign is still more than enough to motivate and employ these ppl. ha we pirates are even making jobs for ppl. without us, many programmers would not have a job!</p>
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		<title>By: Ian Williams</title>
		<link>http://chrisremo.com/bloggin/?p=69#comment-3389</link>
		<dc:creator>Ian Williams</dc:creator>
		<pubDate>Sat, 08 Nov 2008 21:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://chrisremo.com/bloggin/?p=69#comment-3389</guid>
		<description>I don't know too much personally about the recent piracy debacles(or whatever they're called). And I did find this through a PA link. But still, I can see where you're coming from. I don't think massively pirating things right when they come out for salem or especially pirating ten times more things than you will ever play/watch/use, is anything but hurtful to the industry's economy. That said, there are also people out there , probably about one for every 3 who pirates more than he buys, who buy ten times more than they can play, and are literally blindly feeding the industry, as they will buy any game they can get their hands on. Also, I find a lot of times that reviews, be they reviews by other gamers or by professional sites, dont really give me a feel for the game, and most games out there have no demos of any kind. This leaves us with either a)buy any game we're interested in, and risk taking the hit and reselling for a fraction of the cost the majority we hate(example: Unreal 2 for Xbox, two days after release, in near mint, resold to EB games for $2), or pirate, try, and then buy and delete pirated copy or just delete pirated copy if it sucks.

Another thing, is that a fair number of "pirated" games are ones we are denied-- ones that were never shipped to the U.S. market, which we would otherwise have to spend as much as ten times normal price to ship here overseas, and possibly learn another language, to play otherwise.
For example, Nintendo, idiots that they are, after shunting mother 3 to postponement for 13 years, only released it in a limited run gba cart in Japan. That shouldn't be considered piracy.

Still a good post, and I do see where you're coming from, but as to DRM, it only impedes paying customers anyway--pirates just look for the cracked versions and avoid the whole fiasco.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know too much personally about the recent piracy debacles(or whatever they&#8217;re called). And I did find this through a PA link. But still, I can see where you&#8217;re coming from. I don&#8217;t think massively pirating things right when they come out for salem or especially pirating ten times more things than you will ever play/watch/use, is anything but hurtful to the industry&#8217;s economy. That said, there are also people out there , probably about one for every 3 who pirates more than he buys, who buy ten times more than they can play, and are literally blindly feeding the industry, as they will buy any game they can get their hands on. Also, I find a lot of times that reviews, be they reviews by other gamers or by professional sites, dont really give me a feel for the game, and most games out there have no demos of any kind. This leaves us with either a)buy any game we&#8217;re interested in, and risk taking the hit and reselling for a fraction of the cost the majority we hate(example: Unreal 2 for Xbox, two days after release, in near mint, resold to EB games for $2), or pirate, try, and then buy and delete pirated copy or just delete pirated copy if it sucks.</p>
<p>Another thing, is that a fair number of &#8220;pirated&#8221; games are ones we are denied&#8211; ones that were never shipped to the U.S. market, which we would otherwise have to spend as much as ten times normal price to ship here overseas, and possibly learn another language, to play otherwise.<br />
For example, Nintendo, idiots that they are, after shunting mother 3 to postponement for 13 years, only released it in a limited run gba cart in Japan. That shouldn&#8217;t be considered piracy.</p>
<p>Still a good post, and I do see where you&#8217;re coming from, but as to DRM, it only impedes paying customers anyway&#8211;pirates just look for the cracked versions and avoid the whole fiasco.</p>
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		<title>By: memyself</title>
		<link>http://chrisremo.com/bloggin/?p=69#comment-2930</link>
		<dc:creator>memyself</dc:creator>
		<pubDate>Fri, 24 Oct 2008 05:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://chrisremo.com/bloggin/?p=69#comment-2930</guid>
		<description>Phuckas: "pore was an utter failure of a game and if I didn’t pirate it, I wouldnt of known it and wouldve had to have bought it. "

Yeah... if only there were some sort of active community where people could share their personal experiences with products and warn/educate potential customers about products. Perhaps some kind of massive electronic bulletin board accessible to anyone and everyone. A forum of a sort, where games and their quality (or lack thereof) could be discussed.

If only such a thing existed. But since there obviously is no such thing, you were forced, yes FORCED, to pirate the game. Otherwise, who knows what nightmares might have ensued. You might have been FORCED to purchase the game.

Idiot.</description>
		<content:encoded><![CDATA[<p>Phuckas: &#8220;pore was an utter failure of a game and if I didn’t pirate it, I wouldnt of known it and wouldve had to have bought it. &#8221;</p>
<p>Yeah&#8230; if only there were some sort of active community where people could share their personal experiences with products and warn/educate potential customers about products. Perhaps some kind of massive electronic bulletin board accessible to anyone and everyone. A forum of a sort, where games and their quality (or lack thereof) could be discussed.</p>
<p>If only such a thing existed. But since there obviously is no such thing, you were forced, yes FORCED, to pirate the game. Otherwise, who knows what nightmares might have ensued. You might have been FORCED to purchase the game.</p>
<p>Idiot.</p>
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