Posts Tagged ‘blizzard’

Forgive me, Sid Meier

Saturday, September 27th, 2008

Due to a strange quirk of my gaming history, I never played a numbered Civilization game beyond the original Civ (also known as Sid Meier’s Civilization: Build an Empire to Stand the Test of Time). That game I utterly consumed back in the early 90s when it was released, probably completing the game with every possible combination of civilization and victory condition.

Civ II, for example, wasn’t released until 1996, five years after its predecessor (I had spent much of that intervening period playing Civ), and at that point Quake, and then the mod Quake 40K/Chapter Honour (boy, there’s a site I haven’t seen in ages), become my time-sucking game of choice.

During most periods of my life, I’ve tried to consistently play games in a variety of genres—in the 90s, I was mainly into adventure games, shooters, and strategy games—but I’ve also generally had one game that lurks in the background, filling the cracks in my gaming time between this title or that title. Civ was probably the first game to hold that honor. (more…)

Pro StarCraft players are insane

Thursday, September 25th, 2008

But they are also quite entertaining to watch, especially when accompanied by surprisingly compelling and comprehensible commentary in English.

For the next couple months, something that the website calls the Averatec-Intel Classic 2008 Season 2 and the video intro calls the TG Sambo Intel Classic is taking place in Korea, and a fellow named Nick “Tasteless” Plott is on location to deliver a spirited play-by-play alongside the amiable but rather less enthusiastically knowledgeable “Lil Susie.” The organization running the event is streaming it live as well as archiving the videos on its site. (Note that the videos are listed newest first.)

As someone who hasn’t played StarCraft in years and would probably receive a negative ranking just for logging onto Battle.net, I still find these matches to be a great watch. Plott’s audible excitement curve appears to track with the events of the game (not that I would be able to independently understand the in-game actions well enough to be able to verify that), and even my minimal level of StarCraft knowledge—I know the names of the units, basically—is enough of a grounding to allow me to keep up with the calls. (more…)

Are Infinity Ward and Activision taking a cue from Blizzard?

Monday, July 7th, 2008

[Update: This piece was published on Gamasutra on July 9.]

A number of observers have hypothesized that the recent, vaguely-announced contract renegotiation between increasingly huge publisher Activision and star developer Infinity Ward may have been catalyzed by last year’s surprise regained independence on the part of Bungie Studios.

The move was revealed by Infinity Ward community manager Robert Bowling, who stated that the studio has renegotiated its deal with owner Activision, and will have “complete control” over its next project, a new intellectual property. (In an email, Bowling told me the company isn’t ready to go into any further detail just yet.)

The Bungie connection

The Bungie-related speculation is sensible, and almost certainly at least partially accurate, particularly from Infinity Ward’s perspective. Like Bungie, Infinity Ward was founded as an independent studio, and was acquired by its publishing partner; both studios retain key leadership; and both reached their incredible retail success after they were acquired.

Both also left their major properties–Halo and Call of Duty–in the hands of their publishers after years of unbroken franchise development, freeing up the studios to get back to what put them on the map in the first place: developing new titles.

Seeing the kind of leverage Bungie leadership was able to wield when negotiating its amiable departure from Microsoft ownership surely inspired Infinity Ward’s Grant Collier et al to knock on the doors of Activision brass, revenue sheets in hand.

Breaking the never-ending dev cycle

But inspiration may also have come from somewhere a little closer to home: Blizzard Entertainment, the fully-owned-but-nigh-untouchable rockstar developer of WarCraft, StarCraft, and Diablo, a subsidiary of soon-to-be Activision partner Vivendi. (more…)

Blizzard mines my 90s-era gaming memories

Monday, June 30th, 2008

I was pointedly concise with my reaction, but it should be clear enough that I am fairly excited about the just-announced Diablo III. With the possible exception of Tetris, Diablo II almost certainly tops my personal lifetime list of most gameplay hours dedicated to a single game. For some five years or so, my friends and I played it off and on - several of those years considerably more “on.” I just reinstalled it the other day, and have reached Act IV.

Along with the inevitable internet furor that has arisen in the wake of the announcement (and in the days leading up to it, as the storm cryptically but powerfully approached), there has come an explosion of gamer-generated research to try and sate the hunger for rapidly-depleting new information about the game.  Much of this deals with singling out the personalities behind the game–and though none of this is secret information by any means, I have not seen it centralized or given full context.  So here you are.

First off, Leonard Boyarsky–one of the three co-leads on the original Fallout–now serves as lead world designer on Diablo III. Boyarsky also contributed to Fallout II before leaving with the other members of the original Fallout big three (Tim Cain and Jason Anderson) to create Troika Games.  He’s been at Blizzard for nearly three years now, and in an upcoming Gamasutra interview (look for it on Wednesday) he notes the game has been in the works since 2004.

Then, we’ve got Dustin Browder, a former Westwood Studios employee who lead the Red Alert 2 and Command & Conquer: Generals projects (more…)