Posts Tagged ‘hell yeah’

Hey jerks, this is how you do a Goddamn PC port

Saturday, June 7th, 2008

When Mass Effect was released, I noted that I would love to see a game like this (or, really, this very game) with much of the combat stripped away, putting the gameplay emphasis on the already-excellent dialogue system that provides a framework for hugely enjoyable social interactions. You can help characters, confound them, double-cross them–it was, and it remains, the best part of the game for me.

But I will say this: while I would still be enormously interested in a game–many games!–such as the one I describe, I picked up Demiurge Studios’ PC version of Mass Effect this week and it almost feels like a whole new game. (more…)